ScenA:基于参考语音的多说话人音频场景生成

Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors

精选理由

ScenA这个新方法能用参考语音和自然描述直接生成多人对话场景,比现有系统更自然,还带背景噪音和重叠说话。

AI 摘要

ScenA方法利用预训练的文本到音频流匹配基础模型,直接通过多个参考语音和自然语言提示生成整个音频场景。它继承了野外数据中自然的背景噪声、重叠对话等特性,无需逐句结构。但存在“参考捷径”问题:模型可仅凭声学相似性识别参考语音而忽略文本提示。通过高噪声偏差的时间步分布强制模型依赖文本提示。在CoVoMix2-Dialogue基准上,ScenA在说话人绑定指标上优于现有系统,并生成带重叠语音、情感发声和环境音的丰富对话音频。

原文 · arXiv cs.AI

Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild Priors

Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the \textit{Reference Shortcut}. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.