做游戏 AI 或 VLM 智能体评估的团队,终于有了一个能同时看冷启动能力和学习改进曲线的统一基准,比单次分数更有参考价值,做智能体训练的值得点开。
OmniGameArena 是一个基于 Unreal Engine 5 构建的实时游戏基准测试,包含 12 个新游戏,覆盖单人、PvP 和合作模式,并统一了动作接口。它解决了现有基准测试只报告单次尝试分数、缺乏统一协议评估不同 VLM 智能体的问题。该基准引入了改进动态曲线(IDC),通过反射机制让智能体在多轮迭代中自主优化技能提示,从而揭示智能体的学习能力和泛化表现。研究对 12 个 VLM 智能体进行了冷启动排行榜测试,并对 4 个顶级智能体应用了 IDC 分析。这项工作为评估和比较 VLM 游戏智能体的真实能力提供了更全面的框架。
OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics
Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per (agent, game) pair, focus on single-agent Solo play, and lack unified protocols for evaluating heterogeneous agent classes (commercial VLMs, open-weight VLMs, and specialized game policies) on the same footing. We address these gaps with OmniGameArena, a real-time benchmark of twelve newly built Unreal Engine 5 games spanning Solo (7), PvP (3), and Coop (2) with unified action interfaces, and the Improvement Dynamics Curve (IDC), an agentic-reflection harness in which a tool-using reflector LLM autonomously refines a bounded skill prompt across multiple rounds. Beyond cold-start leaderboard scores, IDC exposes two additional observables for each (agent, game) pair: how the score evolves across reflection rounds, and how the learned skill behaves on held-out task variants. We report these observables for twelve VLM agents on the cold-start leaderboard and four top agents under IDC.