做长视频问答的可以看看,R4DSG用相对锚点记录物体变化,比纯文本记忆强不少,在EgoLifeQA上比EgoRAG-Text高了6.7分。
R4DSG提出一种相对4D场景图记忆方法,用于长时程第一人称视频中的对象中心问答。该方法将视频转换为按时间、地点、持久对象和锚点相对变化索引的紧凑可查询记忆,而非存储原始图序列。它利用可提示视频分割和相对3D提升等RGB-only技术,在EgoLifeQA的255个对象相关问题子集上,相比EgoRAG-Text在仅问题检索下整体提升6.7分,在“何时”类问题上提升12.5分。
R4DSG: Relative 4D Scene Graph Memory for Object-Centric Question Answering in Long Egocentric Video
Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change. Existing long-video QA methods mainly emphasize temporal grounding and clip retrieval, while prior 3D scene-graph methods typically assume stronger geometry than free-motion wearable RGB video provides, including point clouds, RGB-D input, posed views, sparse reconstruction, or reconstructed scenes. R4DSG introduces a relative 4D scene graph memory for long egocentric video. Instead of storing raw graph sequences, R4DSG converts video into compact queryable memory entries indexed by time, place, persistent objects, anchor-relative change, and local interaction context. The main idea is to separate stable anchors from dynamic objects, maintain persistent object identity across frames, and represent object state through anchor-relative transitions rather than a globally aligned world model. Built on recent RGB-only advances in promptable video segmentation, temporal propagation, and relative 3D lifting, the method produces a retrieval-ready memory directly usable for long-horizon question answering. Evaluation on a 255-question object-related subset from EgoLifeQA shows, under question-only retrieval, a 6.7-point overall gain over EgoRAG-Text and a 12.5-point gain on when questions, which highlights the value of temporally organized object memory. These results position relative 4D scene graphs as a practical memory substrate for wearable assistants, AR systems, and embodied multimedia agents. GitHub Page: https://dualtransparency.github.io/R4DSG/.