KnockGS能从物体动态响应中自动校准3D高斯表示的材料参数,解决了传统方法需手动指定参数的局限。
KnockGS是一种新的PhysicalGS框架,能从物体在已知外力作用下的动态响应中估算3D高斯物体的弹性和密度尺度。该框架将物理模拟的响应转化为校准信号,从观察到的动态中提取时间响应特征,并基于这些特征估算两种材料尺度。在五个保留的材料目标测试中,KnockGS比响应检索、全局回归或固定默认材料更准确地恢复尺度,且在方向和幅度不同的交互中保持预测能力。
KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations
Physics-integrated 3D Gaussian representations now allow reconstructed deformable objects to be simulated and rendered under explicit material models. Existing pipelines, however, assume that material parameters are known or manually specified, limiting their applicability when these parameters must be inferred from observed object dynamics. We propose KnockGS, an interaction-response PhysicalGS framework that estimates the elasticity and density scales of a 3D Gaussian object from its dynamics under a known applied force. Rather than treating physical simulation only as a forward process, we turn the force-induced response into a calibration signal: temporal response features are xtracted from the observed dynamics, the two material scales are estimated from those features, and the estimate is then frozen and written back into the same simulator so that it can be tested on an interaction it was never fitted to.We evaluate the framework on both parameter recovery and response-level fidelity. The estimated scales are compared against hidden ground truth, and the re-simulated object is measured against the target using 3D particle trajectories, response-curve statistics, and rendered-frame quality. Across five held-out material targets, our method recovers the scales substantially more accurately than response retrieval, global regression, or a fixed default material, and the frozen estimate remains predictive under interactions that differ in direction and in magnitude. Interaction response therefore carries enough information to calibrate material scales in physically grounded 3D Gaussian representations.Our study is a first step toward interactive PhysicalGS systems that calibrate a Gaussian asset whose rendered appearance and simulated response are consistent.