Perplexity Computer 用 Opus 5.5 开发开放世界游戏
Perplexity Computer 用 Opus 5.5 花两千美元就做出了开放世界游戏,展示了 AI 的创造潜力。
Perplexity Computer 在标准模式下使用 Opus 5.5 模型,通过租用 GPU、运行 Blender、程序化设计、下载资源和设计音频,端到端构建了一个浏览器开放世界游戏。
整个项目花费约 2000 美元积分。该游戏可在 vice.
pplx.app 上体验。
I think a lot of the fear that AI has on the world can be replaced with thinking more ambitiously. Instead of being a software engineer, you can think of yourself as a Creator of Open Worlds. It will still be advantageous to be technical but also creative simultaneously. Aravind Srinivas @AravSrinivas Perplexity Computer (in Standard Mode with Opus 5.5) is capable of designing and building an end-to-end, browser-based open-world game by renting its own GPUs, running headless Blender, doing procedural design, downloading assets online, and designing audio. Done with ~$2000 worth of credits. Play here: vice.pplx.app
This report is categorized under AITOP's "Products" desk, focusing on US frontier AI labs and Silicon Valley technology leaders. Within our cross-regional analytical framework, it directly maps to AI developer toolchains, coding agents, and engineering workflows. Key entities and technical topics under continuous tracking include Perplexity, Opus 5.5, AI content creation.
Source attribution: curated from Suhail (@Suhail).