AI模型精选73°

CLAP框架实现跨实体视频世界模型零样本物理模拟

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

精选理由

CLAP让不同机器人共享物理知识,无需重新训练就能在新任务上零样本部署,比单模型更通用。

AI 摘要

CLAP框架通过整合人类和机器人视频数据,实现了跨实体动作条件视频生成。该模型在DROID等挑战性环境中达到或超越现有单实体视频模型性能。CLAP支持末端执行器姿态、语言指令和潜在动作等多种动作条件空间,适用于多种机器人形态。研究团队已开源所有代码和模型。

原文 · arXiv cs.AI

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

State-of-the-art action-conditioned video models are typically restricted to a single robot embodiment, preventing them from leveraging the vast corpus of heterogeneous video data that contains rich signals for learning generalizable physics. To bridge this gap, we introduce CLAP, a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents. CLAP is grounded in the insight that universal physical laws govern spatiotemporal dynamics regardless of the actor. However, cross-embodiment learning is non-trivial because action representations vary sharply across robot platforms and are typically absent in human videos. CLAP addresses this fundamental challenge through the following core contributions. First, CLAP reconciles disparate action spaces using end-effector poses, language instructions, and latent actions. Second, to resolve their individual limitations, CLAP introduces a curriculum-based cross-embodiment learning recipe that first learns foundational physical priors across unlabeled video data using latent actions and subsequently grounds them in end-effector action spaces for zero-shot deployment to real-world tasks. Crucially, CLAP approaches or surpasses state-of-the-art single-embodiment video models in challenging environments like DROID. These performance advantages compound via few-shot adaptation to establish a novel paradigm for training single-embodiment video world models. Ultimately, CLAP delivers the most comprehensive suite of action-conditioned video world models to date - spanning diverse action-conditioning spaces (end-effector, language, and latent) and robot morphologies (including cross-embodiment, DROID, Bridge, bimanual YAM robots, and G1 humanoids). We open-source all code and models. Project Website at https://omni-clap.github.io .