GameHorizon Suite:覆盖 21 款游戏的多时间跨度玩法评测套件
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay
想测模型会不会打游戏可以看这个,21 款 AAA 游戏 5,000 小时数据,还能定位模型具体哪一步操作出错。
arXiv 论文提出 GameHorizon Suite,用于在不同时间跨度上评测 AI 模型的游戏玩法能力。
其中 GameHorizon-Data 是首个大规模 AAA 游戏数据集,包含 21 款游戏的 5,000 小时录像,由 100 名人类专家玩家采集,视频、玩家操作与多跨度指令在时间上对齐。GameHorizon-Bench 分离线和在线两条轨道,离线轨道用数千道标准化题目保证可复现,在线轨道能把失败定位到长程玩法中的具体步骤。
团队用它评测了 47 个模型、执行超过 100 万次调用,结果显示任务难度存在明显层级,模型间能力差异显著。
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay
Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.
This report is categorized under AITOP's "Papers" desk. Within our cross-regional analytical framework, it directly maps to AI developer toolchains, coding agents, and engineering workflows. Key entities and technical topics under continuous tracking include GameHorizon, benchmarks, gaming, multimodal.
Source attribution: curated from arXiv cs.AI (@Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan).