模型多源确认86°

Gemini 4 上手体验:首个通过 Fable/Mythos/Astra 门槛的非 OpenAI/Anthropic 模型

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Mollick 抢先玩了 Gemini 4,说它写作和创意追平 OpenAI 和 Anthropic,但多智能体任务还会掉链子,评测细节挺实在。

Ethan Mollick 在 Gemini 4 发布前长时间试用后认为,它相比此前 Gemini 系列有明显提升,也是首个通过 Fable/Mythos/Astra 门槛的非 OpenAI、Anthropic 模型。Gemini 4 的智能体能力和写作表现比 Gemini 3 更好,性格与 Claude、Astra 差异明显。不过在复杂多智能体任务上仍落后于 OpenAI 和 Anthropic,结论过于自信和偷懒的问题依旧存在,Antigravity 编排工具也不如竞品成熟。

原文 · Ethan Mollick

I spent a decent amount of time with Gemini 4 before launch. Overall, Gemini 4 is a big jump over previous Gemini models and it is the first non-OpenAI/Anthropic model to pass the Fable/Mythos/Astra bar. It is also much more pleasant and more agentic then previous Gemini models, without the weird personality issues that you often found in Gemini 3 series models. In fact, a big advantage is that has a very different personality and sense of taste than Claude or Astra, making it a good addition to the AI world.

On the usefulness side, in some areas it is at least at par with OpenAI and Anthropic (it is quite creative and a good writer), but in others it lags, including at complex multi-agent work. It has a tendency to be too certain about its conclusions and a little lazy, issues not helped by the Antigravity harness not being quite as good as the competition. Still, I expect to see rapid improvements in model abilities using Gemini 4 as a base.

Here is a fun example: "create the ultimate brutalist city builder. you should have lots of controls over buildings in ways that are delightful and inuitive to people who just want to play, but are sophisticated and deep for people who know something about architecture. you should be able to play a lot with design and approach. there should be simulation modes and different ways to view or experience the city. make it stunning. i want to host this on netlify in the end"

Astra Max in Codex: https://t.co/lyalJY4E4g 5.1 Max in Code: https://t.co/WNt4lA05B6 Argon in Antigravity: https://t.co/7gUAuCA49J