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Nov 6
ModelsBuildersSelected11:29
PlayGen2 Real-Time World Model Uses Explicit 3D State

The architectural split between 3D state prediction and rendering avoids the drift that plagues video-frame-recurrent world models, and the laptop-scale latency shows the approach runs on consumer hardware rather than data-centre GPUs. Developers building playable-world or interactive-simulation demos can download the code and weights and extend the framework to other games or rule-based gameplay. It compares with video-only world models like Genie-style systems by trading appearance realism for spatial persistence and control.

arXiv cs.LG@Jihai Zhang et al. (6)Source
PapersBuildersSelected11:28
Masked Diffusion Parallel Decoding Mapped to Random Sequential Adsorption

The physics framing turns schedule design for masked diffusion decoding into a geometry problem, giving practitioners a principled way to choose unmasking steps instead of heuristics. Builders working on parallel decoding, such as teams tuning LLaDA- or Mercury-style diffusion LMs, can use the closed-form metric to cut error at a fixed step budget. The finding that errors concentrate early for long-correlation text directly informs how to allocate compute across generation steps.

arXiv cs.LG@Adrian BauleSource
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