概念引导空间正则化改善Atari Pong世界模型

Concept-Guided Spatial Regularization for World Models in Atari Pong

精选理由

这篇论文发现DreamerV3等模型在Pong里会弄丢球,他们用CGSReg方法修了一部分问题,做强化学习的可以看看。

AI 摘要

研究分析了DreamerV3、DIAMOND、TWISTER、Simulus和STORM五种世界模型在Atari Pong中的表现。冻结模型后,单独策略生成的视频轨迹出现球消失、运动错误等问题。像素空间零样本MBRL中,DreamerV3平均回报从-5.5降至-20.9,接近最低分-21。提出Concept-Guided Spatial Regularization(CGSReg)辅助重建损失,在DreamerV3、DIAMOND和TWISTER上改进了闭环轨迹和零样本MBRL。

原文 · arXiv cs.AI

Concept-Guided Spatial Regularization for World Models in Atari Pong

World models are usually evaluated as components of model-based reinforcement learning (MBRL) systems, while the world models themselves are rarely studied in isolation. We examine five representative visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM. After reproducing their training pipelines and matching the reported agent performance, we freeze the learned world models and evaluate them with a closed-loop rollout diagnostic: a policy trained separately from the corresponding MBRL agent interacts with each frozen model, and the generated video trajectories are inspected for visual and dynamical errors. Across all five models, the rollouts contain clear failures, including ball disappearance, incorrect ball motion, and invalid ball-paddle interactions. Beyond visual trajectories, we further evaluate them with pixel-space zero-shot MBRL, where a new policy is trained entirely inside a frozen world model and then evaluated in the real environment. Across all five models, the resulting policies substantially underperform those produced by the corresponding original MBRL training pipelines. The gap is particularly large for DreamerV3, whose mean return drops from -5.5 to -20.9, near the minimum Pong return of -21. We hypothesize that insufficient modeling of task-critical concepts, such as the ball in Pong, may contribute to these failures. We therefore propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary pixel reconstruction loss applied to segmented concept regions. Experiments show that CGSReg improves both closed-loop rollouts and pixel-space zero-shot MBRL in DreamerV3, DIAMOND, and TWISTER. Its effects vary across the remaining models and evaluation metrics, indicating that CGSReg alone does not address all world-model bottlenecks.