这篇论文给做具身智能体的人一个现成的模块化架构模板,不用从零搭,直接套用就能在 3D 环境里跑认知智能体。
CEAA 提出一种模块化认知架构,用于在实时交互式 3D 环境中部署具身智能虚拟代理(IVA)。该架构基于 Sense-Think-Act 范式和 Belief-Desire-Intention 认知模型等既有框架,旨在弥合高层推理模型与实时具身执行之间的鸿沟。它提供可复用的实现导向框架,支持构建可扩展、自适应且可解释的智能体。论文发表于 arXiv,编号 2608.09848v1。
CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems
The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.