CEAA:面向交互式计算系统的认知具身智能体架构
CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems
这篇论文给做具身智能体的人一个现成的模块化架构模板,不用从零搭,直接套用就能在 3D 环境里跑认知智能体。
CEAA 提出一种模块化认知架构,用于在实时交互式 3D 环境中部署具身智能虚拟代理(IVA)。该架构基于 Sense-Think-Act 范式和 Belief-Desire-Intention 认知模型等既有框架,旨在弥合高层推理模型与实时具身执行之间的鸿沟。
它提供可复用的实现导向框架,支持构建可扩展、自适应且可解释的智能体。论文发表于 arXiv,编号 2608.
09848v1。
CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems
The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.
This report is categorized under AITOP's "Papers" desk. Key entities and technical topics under continuous tracking include CEAA, 具身智能体, 认知架构, BDI模型.
Source attribution: curated from arXiv cs.AI (@Aimilios Hadjiliasi, Louis Nisiotis).