GoDeep: 3D Scene Understanding Without Annotations
GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting
GoDeep eliminates the need for 3D training data, making 3D scene understanding more accessible for researchers and developers working with limited resources.
GoDeep achieves open-vocabulary 3D semantic segmentation without requiring 3D training data or specialized encoders. The method uses a vision-language model to generate entity-level descriptions of posed images, which are then projected into a language-only embedding space. On ScanNet++, GoDeep performs competitively with annotation-free baselines, and on a 5-building cultural heritage benchmark, it outperforms CLIP-based variants after vocabulary corrections.
GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting
Open vocabulary 3D semantic segmentation methods typically lift CLIP features into 3D. This embeds points in a joint vision-language space known to behave like a bag-of-words on compositional tasks. Furthermore, even annotation free variants often require a large 3D training corpus and a dedicated 3D encoder per domain. Instead we use a vision-language model purely as a translator. It produces structured, entity-level descriptions of each posed image. These descriptions are grounded, projected, and aggregated directly in a general-purpose, language-only embedding space, with no 3D training corpus or encoder required. On ScanNet++, our pipeline is competitive with strong annotation free baselines trained on ScanNet. On a 5-building cultural heritage benchmark, raw scores initially favor a CLIP-based variant, but a single systematic vocabulary correction reverses this ranking. An effect confirmed by a second, independent correction on a different class, indicating that language-space embeddings track physical content more faithfully. This fidelity extends to genuinely out-of-vocabulary (OOV) objects on ScanNet++ proving that language-space embeddings separate presence from absence objects far more sharply than CLIP-based embeddings do. GoDeep also localize these OOV objects within the scene, all without any 2D-3D annotation. Because every representation remains discrete text, predictions are also explainable at the point level. Finally, exploiting both a heuristic weighting, that favors precise over merely frequent observations and GoDeep's explainability property, we propose an aggregation strategy, as a proof of concept, that favors finer elements localization.