论文

DexTacWAM:给视频世界模型加上触觉,破解灵巧手接触操作难题

DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

精选理由

给灵巧手加触觉世界模型,六项任务平均分70.6,基线只有38.0,做机器人操作的可以看这篇。

接触动态难以仅凭视觉观测,DexTacWAM 将指尖触觉特征注入视频扩散世界模型,实现视觉-触觉联合建模。在 22 自由度双臂平台的 6 项接触密集型灵巧操作任务上,DexTacWAM 每项得分最高,平均 70.6 分,最强基线为 38.0 分。消融实验显示,把接触演化纳入预测的世界状态是关键:去掉触觉世界建模后,四任务均值从 74.7 降至 26.6。研究者冻结预训练视觉 VAE,仅用约 100 条演示和 4 小时触觉编码器适配,就把预训练视频模型扩展到触觉,视觉预测质量保持在纯视觉版本的 0.5 dB 以内。触觉压缩器保留 89.4% 的接触召回率,同时带来 2.26 倍训练加速和 1.29 倍推理加速。

原文 · arXiv cs.AI

DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a visuo-tactile WAM that encodes each fingertip independently, aggregates the resulting features through a finger- and pose-aware tactile compressor, and injects the tactile latent into a video diffusion world model for joint visuo-tactile world modeling. Across six contact-rich dexterous manipulation tasks on a 22-DoF bimanual platform, DexTacWAM achieves the highest score on every task, averaging 70.6 versus 38.0 for the strongest baseline. Ablations attribute the gain to modeling contact evolution as part of the predicted world state rather than tactile conditioning alone: removing tactile world modeling reduces the four-task mean from 74.7 to 26.6 while keeping the same tactile features and action expert. After four hours of tactile-encoder adaptation with a frozen pretrained vision VAE, our continual vision-to-touch learning extends the pretrained video model to touch using roughly 100 demonstrations per task without tactile midtraining, while retaining visual prediction quality within 0.5 dB of vision-only counterparts. The compressor retains 89.4% of pre-fusion contact recall while enabling 2.26x faster training and 1.29x faster inference. Together, these results show that pretrained video priors can be extended to distributed multi-finger contact dynamics in a data- and compute-efficient manner.