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Google DeepMind:4个通用编程智能体自主通关 Minecraft

Why we picked it

DeepMind 让 4 个编程智能体自己分工、写了 2783 个程序,27 小时打死末影龙,全程没人帮忙,思路挺有意思。

Google DeepMind 的论文让 4 个 Gemini 4 Argone 通用编程智能体在无人干预下通关 Minecraft,唯一给定的目标是击败 Ender Dragon。智能体自行在聊天和共享笔记中分工,编写了 2783 个程序、死亡 605 次,在 Easy 难度的随机世界里用 27 小时 14 分钟完成。通关需要跨越数千个依赖步骤维持同一计划,这是长周期软件和业务任务所需的能力。此前的 Minecraft 智能体依赖游戏画面训练或专门的任务规划器,这次没有任何人分配角色或编写游戏工具。由于是单次运行,该方案的成功率尚未验证。

Original · rohanpaul_ai

New Google DeepMind paper shows 4 general-purpose coding agents beating Minecraft with no human help, writing every program and splitting the work themselves.

Finishing Minecraft means holding 1 plan across thousands of dependent steps, the same skill long software and business tasks need. Earlier Minecraft agents were trained on gameplay or handed game-specific planners.

Each Gemini 4 Argon agent got 1 goal, defeat the Ender Dragon, and a standard library that turns JavaScript into game actions. Nobody assigned roles or wrote game tools, so the team organized itself through chat and shared notes.

From a random world on Easy difficulty, they killed the dragon in 27 hours and 14 minutes, writing 2,783 programs and dying 605 times. It was a single run, so how often this setup succeeds is still unknown.

Before writing custom planners for a long task, try general coding agents with a plain API and a shared memory.