用 Fable 5.2 一小时做出"手绘"风格游戏,每帧 150 万笔刷 200fps 跑在浏览器
有人一小时做出手绘风游戏,每帧150万笔刷还能在浏览器跑200fps,代码开源。最妙的是让 agent 生成新场景时它自己去找免费动画资产再重上色,想玩生成式游戏开发的可以克隆试试。
用户 Blendi 用 Fable 5.2 在不到一小时内做出一个"手绘"风格的浏览器游戏,每帧约 150 万笔刷,在浏览器中跑到 200fps,并且开源。另一位用户 VentureTwins 克隆该项目后让 agent 生成新场景:角色骑马穿过峡谷到海滩,Fable 5.2 还自动找到一个免费的马匹动画模型并用着色器重新上色。这套流程的核心是把虚拟世界做成可无限重混的素材,场景改动由 agent 直接生成而非手工搭建。
技术上,渲染管线以 GPU 笔刷模拟手绘质感,实现在浏览器标签页里实时运行;配合开源代码,任何开发者都可以克隆后让 agent 改场景、换风格。Fable 5.2 找到外部免费动画资产再重绘着色器的细节,说明它已经把资产搜索和风格化渲染串成了自动化工作流。
Man it’s so cool that we now have endlessly remixable virtual worlds. I cloned this and asked my agent for a new scene: the character riding a horse through a canyon to the beach. Fable 5.2 even found a free horse animation model and repainted it with the shader 🤯
This report is categorized under AITOP's "Products" desk, focusing on US frontier AI labs and Silicon Valley technology leaders. Within our cross-regional analytical framework, it directly maps to AI developer toolchains, coding agents, and engineering workflows. Key entities and technical topics under continuous tracking include Fable, 游戏开发, 生成式AI, 开源.
Source attribution: curated from Justine Moore (@venturetwins).