Karpathy给Opus 5百万Token预算,让它做《指环王》3D渲染,还吐槽模型没法自己看结果。
Karpathy加入Anthropic后首次发布长帖,给Opus 5约100万Token(约10美元)预算,让它用three.js渲染《指环王》故事。Opus 5耗时约2小时,写出5500行代码,最终生成一个3D版本。Karpathy指出,模型无法直接观看或游玩生成的视频/游戏,只能靠逐段截图检查,过程中出错多次。他认为多模态感知与游戏内交互能力仍是LLM明显的短板。
Karpathy去了 Anthropic 以后,第一次发长帖。 他想了一个新的测试,就是摆脱那种靠画“骑着自行车的鹈鹕”之类的测试方式,给了 Opus 5 大概 100 万个 Token 的预算,要...
Karpathy去了 Anthropic 以后,第一次发长帖。 他想了一个新的测试,就是摆脱那种靠画“骑着自行车的鹈鹕”之类的测试方式,给了 Opus 5 大概 100 万个 Token 的预算,要求它生成三个渲染版本去讲述《指环王》的故事。然后 Opus 5 给他整了一个 3D 的出来。 不过他提到,这中间确实暴露了一个很大的问题: 在生成这种内容的时候,AI 没有办法很清楚地感知到自己的工作,因为它没办法直接看到内容本身,只能一段一段地去截图,也没办法连续地感知到截图中间的状态。所以,这确实是个问题。 Andrej Karpathy @karpathy We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking. Your browser does not support the video tag. 🔗 View on Twitter 🔗 View Quoted Tweet 💬 1 🔄 0 ❤️ 2 👀 517 📊 1 ⚡