IndustryMulti-source

Gergely Orosz:GTA VI 或将是最后一款不借助 AI 开发的大作

Why we picked it

Gergely Orosz 这个编译器类比挺妙的:用 AI 写代码就像用编译器,没人会为此生气。他还预测 GTA VI 是最后一款不用 AI 开发的 3A 大作,做开发的可以看看这个判断你认不认。

知名科技博主 Gergely Orosz 发推称,对软件使用 AI 开发感到不满,很快就会像不满软件用编译器生成代码一样不合时宜。他指出,当今大多数软件的生产过程已经离不开 AI 辅助。他进一步预测,GTA VI 将是最后一款主要开发环节未使用 AI 的大型游戏。

Body

这条推文把 AI 辅助编程类比为编译器——都是开发者手中的自动化工具,只是抽象层次更高。按这一逻辑,争论"该不该用 AI 写代码"会逐渐失去意义,就像没人会追问游戏是否用编译器构建。

GTA VI 由 Rockstar Games 开发,是近年最受关注的大作之一。如果 Orosz 的判断成立,3A 游戏这块传统上最依赖人力的开发领域,也将全面进入 AI 辅助时代,对开发者工具链和招聘需求都有参考意义。

Original · Gergely Orosz

Being upset that any sw - game, app, a website etc - uses AI for development will soon be as sensible as being upset that any of these things use a compiler to produce code.

Majority of software produced today is already with AI.

Last major non-AI-assisted game will be GTA VI

Industry Coordinates & Source Verification

This report is categorized under AITOP's "Industry" desk, focusing on US frontier AI labs and Silicon Valley technology leaders. Within our cross-regional analytical framework, it directly maps to AI developer toolchains, coding agents, and engineering workflows. Key entities and technical topics under continuous tracking include GTA VI, Gergely Orosz, AI编程, 开发者工具.

Source attribution: curated from Gergely Orosz (@GergelyOrosz). Cross-source corroboration: 3 independent sources have covered this development (including Ethan Mollick, IT之家), confirming industry-wide signal strength.