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Every published item, in order · 29229 items
Nov 10
IndustryUS vs ChinaMulti-source20:06
Chinese content数字生命卡兹克旗下虚实传媒招聘,开放6个AI内容与运营岗位

卡兹克的虚实传媒在招人了,6个岗位全是内容方向,base北京,16薪还不打卡。他们签了300多个独家博主,全员用Claude和Codex干活,订阅费还给报销。喜欢AI又想做内容的朋友可以投[email protected]。

Event
向阳乔木@vista8Source
How-toBuildersSelected19:38
LangChain explains eval-driven development for improving agents

The counterintuitive point is that aggregate scores can rise while previously correct behaviours regress, so per-behaviour comparison against a baseline is the only safe way to ship agent changes. Builders maintaining agents in production, especially those wiring in new tools, can apply this workflow to catch regressions early. The example also shows that many 'model failures' are just badly scoped tool descriptions — a cheap fix teams often overlook.

shao__meng@shao__mengSource
How-toBuildersMulti-source18:41
Chinese content同一提示词实测:Claude Fable 5.2 比 Opus 5.5 贵 76% 但快 1 小时 15 分

有人拿同一句提示词实测了 Claude 两个模型做同一个“冰之教堂”场景:Fable 5.2 花 81.10 美元、不到 2 小时,Opus 5.5 花 45.97 美元、3 小时多。差价 76% 换来更快速度和更细的冰面、鲸鱼细节。正在纠结选哪个模型的开发者可以看看这笔账怎么算。

Event
AI Will@FinanceYF5Source
Chinese contentSahil Lavingia 打造自己的 Agent 分身供同事使用

Gumroad 创始人 Sahil Lavingia 把自己复制成了同事能直接调用的 Agent,目标是自己去无限期休假,现在正过安全审查。想看个人 Agent 分身怎么落地的,可以点进他引用的原推看构建思路,适合在做个人 Agent 的开发者参考。

Sahil Lavingia@shlSource
ProductsBuildersMulti-source18:31
Chinese contentFable 5.2 演示交响乐全流程:作曲、记谱、录音一条提示词完成

如果你做视频配乐或想用 AI 写曲子,这条值得看。它和 Suno 那类只出音频的玩法不一样,Fable 5.2 能先出可编辑的乐谱再渲染录音,改起来方便很多。5 个案例都是真人实测,看完就知道自己能不能用上。

Event
AI Will@FinanceYF5Source
Chinese contentClaude Fable 5.2 跑巴赫基准测试,获评表现最好的众赞歌之一

搞音乐生成的朋友可以看看这个:有人拿 Claude Fable 5.2 写巴赫风格四声部众赞歌,用 LilyPond 记谱,结果是巴赫基准测试里最好的作品之一,还首次出现了第三转位和弦。想测自己用的模型在符号序列任务上的水平,这套评测思路可以直接抄。

AI Will@FinanceYF5Source
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ModelsBuildersOfficial18:11
Chinese contentFable 5.2 生成水墨流体模拟项目,打字即可作画

博主只给了一句开放指令,Fable 5.2 自己设计了这个水墨互动作品:打字生成墨迹、鼠标实时扰动流体模拟,还有音效和动态天气联动。想看前沿模型创意上限的可以围观,做创意编程的更能从中找灵感。

Event
Primary source歸藏(guizang.ai)@op7418Source
ProductsBuildersMulti-source17:39
Chinese contentMatthew Berman 用 Fable 5.2 做出 9 个案例,含 Unreal 3D 游戏与 Photoshop 克隆

Matthew Berman 拿 Fable 5.2 一口气做了 9 个项目,从 Unreal 3D 游戏到 Photoshop 克隆都有,比一般编程助手能产出的完整度高不少。想自己做小工具或原型的开发者可以看看这批案例,感受一下现在 AI 编程的真实上限。

Event
AI Will@FinanceYF5Source
How-toBuildersSelected16:35
Mirobody Open-Source Tool Standardises Health Checkup Data for AI

The non-obvious point is that entity resolution at the data layer, not model capability, is the bottleneck for personal health analytics — Mirobody solves the unit-and-naming mismatch that makes LLM analyses of medical reports unreliable. Developers building health or quantified-self applications can self-host it locally under Apache-2.0 with no API key required for the mapping step. Anyone who has lab reports from different hospitals or countries, including the many cross-border professionals in Singapore and ASEAN, can use it to build a unified longitudinal health record before handing data to any model.

shao__meng@shao__mengSource
PapersBuildersSelected16:35
Bitter Lesson Reread: Four Common Misreadings of Sutton's Essay

The thread's sharpest point is that scaling-with-compute is judged retrospectively, so no one can know in advance whether their design counts as bitter-lesson compliant. Engineers and researchers who cite the essay to justify current LLM orthodoxy will find Sutton's own objections to LLMs uncomfortable and useful. The CNN-to-ViT and AlphaGo-to-MuZero arcs give concrete reference points for reasoning about how much human prior to encode in a new system.

宝玉@doteySource
Chinese content彭博社 AI Coding 面试经历:不考 LeetCode 后,编程面试反而更难了

一个求职者刚面完彭博社的 AI 编程面试,考的是庞大的 Django 代码库,30 分钟内要边用 AI 边和面试官沟通,结果被拒。用一句提示词 one-shot 秒题也会被拒,因为面试官看的是协作过程。正在准备跳槽面试的工程师值得看看,新赛道的玩法和刷题完全不一样。

宝玉@doteySource
PapersBuildersMulti-sourceSelected15:33
Sutton clarifies the Bitter Lesson: brute compute alone is not enough

The non-obvious takeaway is that Sutton himself rejects the compute-only reading of his essay, giving ammunition to researchers arguing that architectural innovation remains essential alongside scaling. Builders choosing between pouring budget into compute versus exploring new learning mechanisms should find the hardcoding-versus-architecture distinction useful as a design lens. The thread also grounds the debate with concrete examples, from autonomous driving rule systems to the Transformer, making it a crisp reference in scaling-versus-algorithm arguments.

Event
宝玉@doteySource
Chinese content像素游戏场景实测:国产模型观察力差距明显,交给 Opus 一小时完成

作者用 PixelLab MCP 做像素游戏场景,国产模型反复犯围栏错位、素材方向不对的低级视觉错误,handoff 给 Opus 后一小时就搞定了。做 AI 游戏开发或图像工作流的人应该看看,省钱和省时间怎么权衡这篇给了很具体的参考。

Viking@vikingmuteSource
How-toBuildersOfficial15:08
Chinese content开源项目为国行 iPhone air 开启满血版 Apple Intelligence

国行 iPhone 用户可以看看这个,不用换机就能解锁被阉割的 Apple Intelligence。前提是要有美区 Apple 账号,系统得切成英文,还要下载 10GB 本地模型。作者是让 codex 帮忙搞定的,动手前先想清楚风险。

Event
Primary source歸藏(guizang.ai)@op7418Source
ProductsBuildersMulti-source14:56
Chinese contentFelix Rieseberg 用 Fable 5.2 一次性提示词生成完整游戏,可在线试玩

Felix Rieseberg 用一条提示词让 Fable 5.2 生成了带音效和贴图的完整游戏,花了约 550 美元 API 费用和 8 小时,浏览器打开就能玩。想看单次提示能走多远、以及 Artifacts 分发的实际效果,这个例子很直观。

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AI Will@FinanceYF5Source
How-toBuildersMulti-sourceSelected14:32
Anthropic updates prompting guide for Fable 5.2

The non-obvious insight is that ownership framing in prompts measurably shifts how aggressively a model refactors code — a cheap fix before reaching for fine-tuning or scaffolding changes. Engineers maintaining automated refactoring pipelines and coding agents on Claude should test the phrasing against their own repos. The guide sits on Anthropic's public docs platform, so it is freely available to teams in Singapore and across ASEAN building on the Claude API without regional restrictions.

Event
Official accountSimon Willison@simonwSource

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